tutorial_t100_description=The Stagecoach is your carriage, your coffin, and your confessional...
tutorial_t100_title=The Stagecoach

tutorial_t101_description=Press <color=#{notable}>[W]</color> to drive the coach forward. (Or double-tap <color=#{notable}>[W]</color> for autodrive.) Use <color=#{notable}>[A]</color>/<color=#{notable}>[D]</color> or the <color=#{notable}>[ARROW KEYS]</color> to steer.
tutorial_t101_title=Driving

tutorial_t102_description=Press <color=#{notable}>[Z]</color> to bring up the <color=#{harmful}>STAGECOACH VIEW</color>. This shows what upgrades are currently installed on the coach.\n\nUpgrades can only be changed at the <color=#{harmful}>WAINWRIGHT</color>, who is present at each <color=#{harmful}>INN</color>.
tutorial_t102_title=Stagecoach View

tutorial_t1000_description=On some roads, enemies have barricaded the way and will ambush you. Road fights are usually less difficult than Location fights, but it's best to always prepare for the worst.
tutorial_t1000_title=Road Battles

tutorial_t1001_description=Most road battles have a <color=#{harmful}>round limit</color>. If the fight is not completed before the countdown finishes, the battle immediately ends and the journey continues.\n\nHowever, incomplete fights award <color=#{harmful}>no loot</color>. If you want the spoils, don't dawdle.
tutorial_t1001_title=Time Limits

tutorial_t1100_description=Each hero pair has an <color=#{harmful}>AFFINITY</color> value which describes how positive or negative they feel towards one another. If the affinity bar fills, the two heroes will enter a <color=#{harmful}>RELATIONSHIP</color>.
tutorial_t1100_title=Affinity System

tutorial_t1101_description=<color=#{harmful}>RELATIONSHIPS</color> between heroes will make or break your expedition. When the journey begins, all heroes have a neutral <color=#{harmful}>AFFINITY</color> with one another. As the rigors of the road mount, heroes will gain or lose affinity.\n\nTo view <color=#{harmful}>AFFINITIES</color>, open any hero's <color=#{harmful}>HERO SHEET</color> <color=#{notable}>[C]</color> and look at the relationships tab. You'll see an <color=#{harmful}>AFFINITY BAR</color> for each other hero in the party, which shows how this hero feels about them.
tutorial_t1101_title=Affinity

tutorial_t1102_description=When the <color=#{harmful}>AFFINITY</color> bar between two heroes becomes fully positive or fully negative, this will immediately trigger a new <color=#{harmful}>RELATIONSHIP</color> between them.\n\nRelationships dramatically affect hero stats and actions that the heroes may perform.\n\n<color=#{harmful}>VIRTUOUS RELATIONSHIPS</color> make heroes fight and work together better, whereas <color=#{harmful}>AFFLICTED RELATIONSHIPS</color> can cause no end of problems to a party.
tutorial_t1102_title=Relationships

tutorial_t1200_description=In addition to <color=#{harmful}>HP</color>, heroes also have <color=#{harmful}>STRESS</color>. Heroes begin the expedition at zero stress, but gain stress through a wide variety of game events.\n\nStress can be lowered with various items and treatments at the <color=#{harmful}>INN</color>.
tutorial_t1200_title=Stress

tutorial_t1201_description=As <color=#{harmful}>STRESS</color> mounts, a hero will become more irate and this increases the chances of <color=#{harmful}>NEGATIVE AFFINITY</color> changes with other heroes. Try to keep stress low in order to promote a harmonious party.
tutorial_t1201_title=High Stress

tutorial_t1202_description=If a hero's <color=#{harmful}>STRESS</color> bar fills up completely, that hero will suffer a <color=#{harmful}>MELTDOWN</color>. Meltdowns have several undesirable effects: the hero suffers immediate <color=#{harmful}>AFFINITY</color> loss with all other heroes, and then the hero also drops to low HP.
tutorial_t1202_title=Meltdowns

tutorial_t1300_description=Combat is <color=#{harmful}>turn-based</color>. In most cases, the fight lasts until one side is completely defeated.\n\nOnce in a battle, there is <color=#{harmful}>no retreat</color>.
tutorial_t1300_title=Combat

tutorial_t1301_description=Each hero or enemy rolls <color=#{harmful}>INITIATIVE</color> at the beginning of each round, and this is modified by their <color=#{harmful}>SPEED</color>.\n\nThe turn order is shown by the <color=#{harmful}>PORTRAITS</color> in the top right of the screen. Only a partial turn order is shown--you can plan ahead a little, but not completely.
tutorial_t1301_title=Turn Order

tutorial_t1302_description=On a hero's turn, you may first use a <color=#{harmful}>COMBAT ITEM</color>, if they have one equipped. This is a <color=#{harmful}>FREE ACTION</color>.\n\nThen you may use a hero <color=#{harmful}>SKILL</color> normally.\n\nEither way, <color=#{notable}>[CLICK]</color> on the item/skill in the displayed skill bar. You may also use the number key <color=#{notable}>[1-7]</color> corresponding to the skill slot.
tutorial_t1302_title=Actions

tutorial_t1303_description=Skills can only be used if the hero is in the correct <color=#{harmful}>LAUNCH RANK</color>. They also can only be used against valid enemies in the correct <color=#{harmful}>TARGET RANK</color>.\n\nTo see what ranks a skill can target, look at the tooltip of the skill. The circular <color=#{harmful}>PIPS</color> tell you this information. A solid pip means the skill is valid in that rank. An empty pip means it is not.\n\nSome skills can target multiple enemies at a time, which is shown by pips joined together. These are "area of effect" (<color=#{harmful}>AOE</color>) skills.
tutorial_t1303_title=Skills

tutorial_t1304_description=In addition to doing damage, skills can cause a variety of effects. Most of those effects are shown by <color=#{harmful}>TOKENS</color>.\n\nTo see what each token means, <color=#{notable}>[MOUSE OVER]</color> it.\n\nYou can also <color=#{notable}>[HOLD G]</color> to see the <color=#{harmful}>TOKEN GLOSSARY</color>.
tutorial_t1304_title=Skills II

tutorial_t1305_description=To see more info about tokens on a hero, <color=#{notable}>[MOUSE OVER]</color> the hero during combat and <color=#{notable}>[HOLD ALT]</color>.
tutorial_t1305_title=Token View

tutorial_t1306_description=Some attacks inflict a <color=#{harmful}>DOT</color> (damage over time). <color=#{harmful}>BLEED</color><sprite name={q}icon_bleed{q}>, <color=#{harmful}>BLIGHT</color><sprite name={q}icon_blight{q}>, and <color=#{harmful}>BURN</color><sprite name={q}icon_burn{q}> are all DOTs.\n\nDOTs cause damage at the beginning of the combatant's turn until they expire or are cured.\n\nMany <color=#{harmful}>SKILLS</color> or <color=#{harmful}>COMBAT ITEMS</color> can cure DOTs.
tutorial_t1306_title=DOTs

tutorial_t1307_description=When a hero is reduced to 0 HP, they are on <color=#{harmful}>DEATH'S DOOR</color>. Any further damage has a chance to kill the hero depending on their <color=#{harmful}>DEATHBLOW RESISTANCE</color>!\n\nUse a helpful <color=#{harmful}>COMBAT ITEM</color> or a <color=#{harmful}>HEALING SKILL</color> to restore some of the hero's HP before they can be slain!
tutorial_t1307_title=Death's Door

tutorial_t1308_description=Some monsters have <color=#{harmful}>DEATHBLOW RESISTANCE</color> just like heroes. When a monster is on <color=#{harmful}>DEATH'S DOOR</color>, each further blow has a chance to slay it.\n\nSome skills and trinkets can increase the chance of <color=#{harmful}>EXECUTING</color> the enemy outright.\n\nRepeated blows to the monster while it's on Death's Door will also reduce its deathblow resistance.
tutorial_t1308_title=Monster Deathblows

tutorial_t1309_description=<color=#{notable}>HOLD [G]</color> to view the Token Glossary.
tutorial_t1309_title=Token Glossary

tutorial_t1400_description=The stagecoach carries the <color=#{harmful}>FLAME</color>, which is the last hope for the world. It will gradually diminish as you drive, but various actions can refill it. The lower it gets, the harder things will be for the party.\n\n<color=#{notable}>Do not let the Flame expire.</color>
tutorial_t1400_title=The Flame

tutorial_t1401_description=When the <color=#{harmful}>FLAME</color> gets below 40, things start to get significantly more dangerous for the heroes.\n\nMonsters get combat bonuses, and there are increased chances that <color=#{harmful}>BATTLE MODIFIERS</color> will further increase the monsters' power.\n\nThe waning flame also increases the chance that heroes will develop <color=#{harmful}>negative affinities</color> with each other.\n\nVisit <color=#{harmful}>ASSIST ENCOUNTERS</color> to raise the Flame.
tutorial_t1401_title=Low Flame

tutorial_t1402_description=When the <color=#{harmful}>FLAME</color> reaches 0, the heroes are ambushed by fiendish Cultists. If the heroes survive the fight, then the expedition will continue with a tiny flicker of Flame still alive.
tutorial_t1402_title=Flame Extinguished

tutorial_t1500_description=Evil is overtaking the world, as shown by the <color=#{harmful}>LOATHING METER</color>. Higher loathing results in tougher conditions for the party.
tutorial_t1500_title=Loathing

tutorial_t1501_description=<color=#{harmful}>LOATHING</color> increases upon reaching every <color=#{harmful}>INN</color>.
tutorial_t1501_title=Increasing Loathing

tutorial_t1502_description=Loathing is reduced by winning fights at <color=#{harmful}>LOCATIONS</color>. (Road battles don't count.) \n\nChoose <color=#{harmful}>RESIST</color>, <color=#{harmful}>LAIR</color>, or <color=#{harmful}>CULTIST</color> locations to keep your Loathing in check.
tutorial_t1502_title=Lowering Loathing

tutorial_t1600_description=The <color=#{harmful}>INN</color> is where heroes can rest and recover between regions.
tutorial_t1600_title=The Inn

tutorial_t1601_description=<color=#{harmful}>INN ITEMS</color> can only be used at the <color=#{harmful}>INN</color>. They can heal, de-stress, bestow buffs, and perhaps most importantly: <color=#{notable}>change the affinity between heroes</color>.\n\nUse inn items to build positive <color=#{harmful}>relationships</color>.
tutorial_t1601_title=Inn Items

tutorial_t1602_description=To view <color=#{harmful}>INN ITEMS</color> in your party's posession, open the inventory <color=#{notable}>[I]</color> and then select the inn items filter.\n\nTo use an inn item, <color=#{notable}>[CLICK]</color> the item in the inventory, then <color=#{notable}>[CLICK]</color> on the target hero. Items may affect 1, 2, or even all 4 heroes at once.
tutorial_t1602_title=Inn Items II

tutorial_t1603_description=The <color=#{harmful}>PROVISIONER</color> offers a limited amount of supplies that can be purchased for <color=#{harmful}>RELICS</color><sprite name={q}icon_relic{q}>. <color=#{notable}>[CLICK]</color> to purchase an item.\n\nThe Provisioner's selection varies each time you reach an Inn.
tutorial_t1603_title=Provisioner

tutorial_t1604_description=The <color=#{harmful}>WAINWRIGHT</color> is the only place where you can install or remove <color=#{harmful}>STAGECOACH UPGRADES</color>. <color=#{notable}>[CLICK and DRAG]</color> from inventory to install.\n\nSelect the stagecoach upgrades filter in the inventory window to easily see which upgrades are available to you.
tutorial_t1604_title=Wainwright

tutorial_t1605_description=Before <color=#{notable}>EMBARKING</color> from the <color=#{harmful}>INN</color>, you must select which <color=#{harmful}>REGION</color> to enter next.\n\nEach region has different enemies and challenges and your party may be better equipped to deal with one over another.
tutorial_t1605_title=Region Choice

tutorial_t1606_description=<color=#{harmful}>REGIONS</color> have a <color=#{harmful}>CONDITION</color> and a <color=#{harmful}>GOAL</color> which change each time you encounter them. The condition tells what special game effects are in place for that time only. The goal gives you an optional accomplishment to aim for.\n\nIf you successfully complete the goal, then you will be given the <color=#{harmful}>REWARD</color> shown once you arrive at the next <color=#{harmful}>INN</color>.
tutorial_t1606_title=Regions Choice II

tutorial_t1608_description=The <color=#{harmful}>MASTERY TRAINER</color> is the only spot where you can upgrade hero <color=#{harmful}>SKILLS</color>. You earn <color=#{harmful}>MASTERY POINTS</color> as loot, mostly from fights.
tutorial_t1608_title=Mastery Trainer

tutorial_t1609_description=Each <color=#{harmful}>HERO SKILL</color> has one upgrade level. To upgrade, <color=#{notable}>[CLICK and HOLD]</color> on the skill. This costs a <color=#{harmful}>MASTERY POINT</color>.\n\nImproved skills can yield dramatic results. Spend your points wisely--they are shared amongst the entire party.
tutorial_t1609_title=Skill Upgrades

tutorial_t1700_description=The Expedition ends when all the heroes die.
tutorial_t1700_title=The End

tutorial_t1701_description=Dead heroes remain dead for this entire expedition but will be available for use again on your next try.
tutorial_t1701_title=Hero Death

tutorial_t1702_description=If a hero has died but you have unlocked additional hero classes on your <color=#{harmful}>profile</color>, a reinforcement hero will await you at the next <color=#{harmful}>INN</color>.\n\nThis replacement hero will be randomly chosen from classes not selected at the start of this expedition.\n\nNew heroes have no upgraded skills.
tutorial_t1702_title=Hero Replacement

tutorial_t1703_description=When the journey ends (via victory or defeat), you are awarded <color=#{harmful}>HOPE</color> based upon how well you did. Hope is used to increase your <color=#{harmful}>PROFILE LEVEL</color>.\n\nEven when an expedition is surely lost, it's often worth pressing on to get more hope.
tutorial_t1703_title=Expedition End

tutorial_t1704_description=As you accrue <color=#{harmful}>HOPE</color> and increase your <color=#{harmful}>PROFILE LEVEL</color>, new <color=#{harmful}>HEROES</color>, <color=#{harmful}>ITEMS</color>, and <color=#{harmful}>QUIRKS</color> become unlocked.\n\nThese unlocks make future expeditions easier and also give you more opportunities to develop personal strategies for conquering the <color=#{harmful}>MOUNTAIN</color>.
tutorial_t1704_title=Profile Unlocks

tutorial_t200_description=Four heroes will join together on this Expedition. Our salvation rides with them.
tutorial_t200_title=The Party

tutorial_t201_description=<color=#{notable}>[CLICK and DRAG]</color> hero portraits to assemble your party of four heroes. The hero in the rightmost position of your roster will be first in the combat line.
tutorial_t201_title=Party Creation

tutorial_t202_description=You can rearrange your party order while driving by <color=#{notable}>[CLICKING and DRAGGING]</color> their portraits.\n\nParty order determines what position each hero is in when battle starts. The furthest hero to the right begins at the front line of combat.
tutorial_t202_title=Roster Arrangement

tutorial_t300_description=The hero status view holds critical information. Open it with <color=#{notable}>[C]</color> or by <color=#{notable}>[RIGHT CLICKING]</color> on any hero portrait.
tutorial_t300_title=Heroes

tutorial_t301_description=The hero status is where you can view <color=#{harmful}>STATS</color>, <color=#{harmful}>RELATIONSHIPS</color>, view and equip <color=#{harmful}>SKILLS</color>, see the hero's <color=#{harmful}>QUIRKS</color> and <color=#{harmful}>DISEASES</color>, equip <color=#{harmful}>TRINKETS</color>, and more.
tutorial_t301_title=Hero Sheet

tutorial_t302_description=Regardless of which tab you're on, you can always see the hero's <color=#{harmful}>STATS</color>, <color=#{harmful}>QUIRKS</color>, <color=#{harmful}>DISEASES</color>, and <color=#{harmful}>TRINKETS</color>.\n\n<color=#{notable}>[MOUSE OVER]</color> any stat to view a tooltip that shows any active <color=#{notable}>buffs</color> or <color=#{harmful}>debuffs</color>.
tutorial_t302_title=Hero Sheet II

tutorial_t303_description=This tab shows you the hero's current <color=#{harmful}>AFFINITY</color> or <color=#{harmful}>RELATIONSHIP</color> with each other hero.\n\n<color=#{notable}>GOLD</color> pips indicate positive affinity. <color=#{harmful}>BLUE</color> pips are negative.
tutorial_t303_title=Relationships Tab

tutorial_t304_description=<color=#{harmful}>QUIRKS</color> are positive or negative personality traits. Quirks with <sprite name={q}icon_rare_quirk{q}> are rare.\n\nNegative quirks can be treated (<color=#{notable}>REMOVED</color>) at the <color=#{harmful}>HOSPITAL</color>. Positive quirks can be reinforced (<color=#{notable}>LOCKED</color>) there as well.
tutorial_t304_title=Quirks

tutorial_t305_description=This tab shows the hero's <color=#{harmful}>COMBAT SKILLS</color>. You may equip <color=#{notable}>5 skills</color> at a time, plus there is a dedicated <color=#{notable}>6th slot</color> for <color=#{harmful}>COMBAT ITEMS</color>.\n\nEach hero has <color=#{notable}>11 skills</color> that may eventually be unlocked.
tutorial_t305_title=Combat Skills

tutorial_t306_description=This tab shows any <color=#{harmful}>CONDITIONS</color> present on the hero.\n\nConditions are usually long term buffs or debuffs that result from <color=#{harmful}>INN ITEM</color> use at the <color=#{harmful}>INN</color>.
tutorial_t306_title=Hero Conditions

tutorial_t400_description=Outside of the Valley, the road becomes more complex.\n\nTo see what lies ahead, open the <color=#{harmful}>MINIMAP</color> with <color=#{notable}>[M]</color> or by <color=#{harmful}>CLICKING the WAGON WHEEL</color> icon.
tutorial_t400_title=The Map

tutorial_t401_description=The <color=#{harmful}>MINIMAP</color> shows you the road ahead, as best you know it.\n\n<color=#{harmful}>LOCATIONS</color> that you can visit are shown by icons. If the location is <color=#{harmful}>SCOUTED</color> (known), the icon will tell you exactly what is there. <color=#{harmful}>UNSCOUTED</color> locations are shown by '?'
tutorial_t401_title=Map Details

tutorial_t402_description=Even road detritus can sometimes yield useful <color=#{harmful}>SUPPLIES</color>. <color=#{notable}>CRASH</color> through debris to find it.\n\nFear not--the <color=#{harmful}>STAGECOACH</color> is built of strong stuff.
tutorial_t402_title=Road Objects

tutorial_t403_description=Your party has a base chance to <color=#{harmful}>SCOUT</color> each location when you enter a new region. Different <color=#{harmful}>STAGECOACH UPGRADES</color> can help you scout more reliably.\n\nAlso look out for <color=#{harmful}>WATCHTOWERS</color> which will reveal all remaining unscouted locations in that region.
tutorial_t403_title=Scouting

tutorial_t500_description=Forks in the road will give two or three potential destinations as shown by icons above the road. If the way ahead is <color=#{harmful}>SCOUTED</color>, these icons will be revealed.\n\nHeroes may voice their own preferences for the route, shown by corresponding icons above their portrait heads.\n\nBeware: choosing a destination different than what a hero wants will cause them <color=#{harmful}>STRESS</color>.
tutorial_t500_title=Route Choices

tutorial_t501_description=Locations on the map are connected by colored lines showing the roads. <color=#747A3E>GREEN</color> lines indicate low danger, which means there will most likely not be a road battle. <color=#{harmful}>BLUE</color> lines indicate a likely road battle.
tutorial_t501_title=Route Danger

tutorial_t600_description=Your <color=#{harmful}>STAGECOACH</color> is limited in how many items it can carry. Press <color=#{notable}>[I]</color> to view what you have.
tutorial_t600_title=Inventory

tutorial_t601_description=Your shared inventory is split between all item types. Some items stack well, whereas others take an entire slot.\n\nUse the inventory <color=#{harmful}>TABS</color> to easily see each item type.\n\nSome stagecoach upgrades increase stacking limits.
tutorial_t601_title=Inventory Stacking

tutorial_t602_description=If the <color=#{harmful}>STAGECOACH</color> becomes full, you may wish to discard less important items. <color=#{notable}>[CLICK and DRAG]</color> them off of the inventory window.\n\nItems cannot be sold anywhere, so throw away what you don't need. Discarding items earns a small amount of <color=#{harmful}>HOPE</color>.
tutorial_t602_title=Full Inventory

tutorial_t700_description=<color=#{harmful}>TRINKETS</color>, <color=#{harmful}>COMBAT ITEMS</color>, <color=#{harmful}>INN ITEMS</color>, and <color=#{harmful}>STAGECOACH UPGRADES</color> will all help you on your quest.\n\nYou will also find <color=#{harmful}>RELICS</color> and <color=#{harmful}>BAUBLES</color>, which can be used to purchase supplies from vendors.
tutorial_t700_title=Treasures

tutorial_t701_description=Each hero may equip up to 2 <color=#{harmful}>TRINKETS</color> at a time. Trinkets confer bonuses or special abilities and can drastically improve a hero.\n\nTrinkets may be removed or swapped at any time.
tutorial_t701_title=Trinkets

tutorial_t702_description=Open Inventory with <color=#{notable}>[I]</color> and select the <color=#{harmful}>TRINKET</color> filter to see only trinkets. Then <color=#{notable}>[DRAG]</color> a trinket from inventory to an empty hero slot to equip it.
tutorial_t702_title=Equipping Trinkets

tutorial_t703_description=<color=#{harmful}>COMBAT ITEMS</color> are equipped into a dedicated <color=#{harmful}>SKILL</color> slot on each hero. To equip one, <color=#{notable}>[CLICK]</color> the slot and then <color=#{notable}>[DOUBLE CLICK]</color> or <color=#{notable}>[DRAG]</color> the Combat Item from inventory.\n\nEquipping a combat item allows it to be used during combat.\n\nCombat Items are <color=#{harmful}>FREE ACTIONS</color>. One item may be used each hero turn, right before they use their normal skill.
tutorial_t703_title=Combat Items

tutorial_t704_description=<color=#{harmful}>MASTERY POINTS</color> are earned mostly through combat victories. Each point will upgrade one <color=#{harmful}>hero skill</color>.
tutorial_t704_title=Mastery Points

tutorial_t705_description=<color=#{harmful}>RELICS</color> are the main currency of the land, used to buy most supplies. You find relics mostly as spoils of battle.
tutorial_t705_title=Relics

tutorial_t706_description=<color=#{harmful}>BAUBLES</color> are used only to purchase <color=#{harmful}>TRINKETS</color>. Baubles come in different forms for each region. All bauble types are worth the same, but take up different space in your inventory.\n\nYour total baubles are shown by the triangle-like symbol in inventory.
tutorial_t706_title=Baubles

tutorial_t800_description=During <color=#{harmful}>ENCOUNTERS</color> such as this one, heroes will voice opinions on a course of action. You must choose one of their wishes.\n\n<color=#{notable}>[CLICK and HOLD]</color> on a choice to select it. The results will be previewed at the bottom of the screen.
tutorial_t800_title=Encounters

tutorial_t801_description=Heroes often have vastly different opinions about how a given <color=#{harmful}>ENCOUNTER</color> should be resolved.\n\nWhen you choose a hero's response, any heroes that agree with the acting hero will have their mutual affinity increased. <color=#{notable}>(GOLD glow)</color> Any heroes that disagree strongly with the acting hero will have their mutual affinity decreased. <color=#{harmful}>(BLUE glow)</color>
tutorial_t801_title=Affinity Changes

tutorial_t802_description=Each <color=#{harmful}>REGION</color> is overwhelmed with local evil. <color=#{harmful}>RESISTANCE ENCOUNTERS</color> are battles with these monsters.\n\nWinning resistance encounters is the primary way in which you can gain <color=#{harmful}>MASTERY POINTS</color> and earn treasures that will make the heroes more powerful. It also reduces <color=#{harmful}>LOATHING</color>.\n\nBattling evil is not without risk, but if you avoid all resistance encounters, you will find your party ill-prepared to tackle the <color=#{harmful}>MOUNTAIN</color>.
tutorial_t802_title=Resistance Encounters

tutorial_t803_description=<color=#{harmful}>ASSISTANCE ENCOUNTERS</color> bring the heroes face to face with the downtrodden local populace. These forlorn creatures are in need of help, and often have valuable supplies to offer to the heroes in return.\n\nHelping the locals is the best way to restore <color=#{harmful}>FLAME</color>.
tutorial_t803_title=Assistance Encounters

tutorial_t804_description=<color=#{harmful}>THE ACADEMIC'S STUDY</color> is a foray into the abandoned towers of these cosmic-obsessed learners.\n\nThe wyrd items you'll find within can yield great rewards, but not without commensurate dangers.
tutorial_t804_title=Academic's Study

tutorial_t805_description=<color=#{harmful}>CULTISTS</color> emanate from the <color=#{harmful}>MOUNTAIN</color> and the great evil contained therein. Cultist encounters are always a tough fight, but the rewards are equally valuable.\n\nStave off the evil, reduce your <color=#{harmful}>LOATHING</color>, and use the spoils to equip yourself for the final assault on the <color=#{harmful}>MOUNTAIN</color>.
tutorial_t805_title=Cultist Encounters

tutorial_t900_description=There are many other locations to visit along your expedition. In time you will learn the advantages of each.
tutorial_t900_title=Other Locations

tutorial_t901_description=<color=#{harmful}>SHRINES</color> are where heroes can revisit their memories. By confronting their past, they unlock new skills. \n\nAt each shrine, choose a single hero to advance their story.
tutorial_t901_title=Shrines

tutorial_t902_description=The <color=#{harmful}>FIELD HOSPITAL</color> is the only place where you may <color=#{harmful}>CURE</color> diseases, <color=#{harmful}>REMOVE</color> negative quirks, or <color=#{harmful}>REINFORCE</color> (lock) positive quirks.\n\nThe hospital also sells some common curative items.
tutorial_t902_title=Hospital

tutorial_t903_description=The <color=#{harmful}>HOARDER</color> carries a wide variety of goods--always a better selection than the average <color=#{harmful}>INN</color>.
tutorial_t903_title=Hoarder

tutorial_t904_description=The <color=#{harmful}>WATCHTOWER</color> scouts (reveals) every future location in this <color=#{harmful}>REGION</color>. It's usually well worth the detour, especially early in a region.
tutorial_t904_title=Watchtower

tutorial_t905_description=<color=#{harmful}>LAIRS</color> are where the <color=#{harmful}>REGION BOSSES</color> dwell. To reach the boss, you must first win your way through two sentry battles.\n\nYou may retreat from the lair after each battle, but the further you delve the more loot you'll retrieve.\n\nBosses have rare treasures that cannot be found elsewhere.
tutorial_t905_title=Lairs

tutorial_t100_texture=t100
tutorial_t1000_texture=t1000
tutorial_t1001_texture=t1001
tutorial_t101_texture=t101
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